Mirrored Realms
A downloadable game for Windows
Mirrored Realms is a short and sweet puzzle platformer where you travel across dimensions to manipulate the world around you and find creative solutions. Discover each world’s unique powers and abilities as you make your escape to your home dimension, and enjoy the same view from several different dimensions.
Waking up, you find yourself in… a weird dimension??? You have no idea how you got there, but you’re equipped with a magical trans-dimensional mirror, allowing you to easily bend time and space to reach astounding new dimensions. Explore unique environments and mechanics as you look for a way back home.
At any point in a level, you can use your mirror to completely change your environment. Run freely across metallic dystopian future rooftops! Admire some magnificent mechanical wonders! With over a dozen levels each played across four dimensions, there’s always something new to discover.
This is still a puzzle platformer though. Use your dimension hopping to reach unreachable platforms, pass through unpassable obstacles, and (most importantly) have the freedom to solve puzzles your own way. Replay levels and find new solutions to the puzzle you never would have thought of!
How fast can you get through all the levels? Post your time below!
Controls:
- Arrow Keys - Movement
- Space - Jump
- Hold Z + Arrow Key - Switch dimension
- X - Special ability
- R - Restart level
Brief Post-Mortem:
What went well:
First of all, this was the first time any of us in this group had ever had the experience of creating a game, so for it to have run so smoothly throughout the entire semester seemed like we were actually making progress in the development of a game. Due to the simplicity of the game, being able to progress through the stages of development went relatively smoothly with the inevitable bugs along the way, but they were able to be addressed and dealt with relatively simply. We were able to create a dimension-switching function early on in the development of the game and begin brainstorming on which ability we wanted for each dimension. Along the way, we tried out many different ways to implement the switching-dimensions mechanic before eventually settling on one that worked best. When it comes to areas of expertise, we had a very diverse group, which played into our favor. Each team member was able to focus most of their effort on a certain component of the game, such as programming, art, level design, or sound design. However, none of us were completely locked into one role, and everyone contributed what they could to many different areas of the game.
What went wrong:
Though the game was smoothly developed as envisioned, bugs and glitches were inevitable and as the game was playtested, more and more of them had been discovered to fix. Many of the bugs came from the collision boxes of the player, interactable objects, and the world itself and the player would often find themselves phasing through solid objects and blocks or being able to trick the game into thinking the player was on the ground rather than against a wall, which would allow the player to scale the wall while repeatedly jumping against it. Since then, these collision errors have been fixed and do not pose a genuine problem for the game anymore. Other minor bugs have since been fixed such as the music for the game restarting without ending the previous time when the player dies, causing the music to play over itself the amount of times the player is reset.
Status | Prototype |
Platforms | Windows |
Authors | adamshaeffer, jcochell, WildestNewt18, ehollander01 |
Genre | Platformer, Puzzle |
Tags | debut-game, demo, Prototype, Puzzle-Platformer, Short |
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